6.00
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* New furniture:
  - Futa tub monster
  - Milking machines (two variants)
  - Spanking chair
  - Crosses (seven kinds)
  - (new) Pillory
  - Spit roast
  - (new) Vertical Stocks
  - Wheel (two kinds)
  - Wooden Pony (two kinds)
  - (new) X-Cross (two kinds)
  - Wall restraints, Pole restraints

* New SexLab animations:
  - Missionary02, enabled for Yoke
  - Spanking chair, not bound
  
* Furniture SexLab animations:
  - Futa tub monster
  - Milking machine
  
* New items:
  - New gags (Panel gags 2-4, Log Bit 2, Devious conversions)
  - New blindfolds (Mask 2-4)
  - New bindings (Rope cuffs 02)
  
* New animation sets:
  - All furniture have animation sets
  - Fluidity 2.0
  - Shamed
  - Horny / Aroused
  - X-Cross new struggle animations
  - Pillory single animations
  - Crux animations
  
* Misc:
  - Loads of fixes to meshes and textures.
  - Some animation names have been fixed.
  - Debug option to enable logging.
  - Lots of bug fixes, script functions and additions.


5.62
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* Fixed MCM menu not showing up for some users
* Added help text in the Animation Test System
* Added zbfAnimHandsWrists on all missing items


5.61
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* Added missing textures


5.60
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* Requires SKSE 1.7.1
* Rebuild your SexLab repository
* Male gag sounds, thanks to Volfin (from GagSFX 1.04)
* Fixed mounted combat animation bugs
* Option to reduce npc update timer to reduce cpu usage when lots of actors are running Zaz. (Default now 5s down from 0.5s)
* Fixed SexLab registration bug.
* Added SexLab animation selection system.
  - All animations are now grouped by tags on each actor and the animtion as a whole.
  - Animations can be dynamically set up to prevent filling SexLab with every combination of bindings available.
  - Tag selection allow for mods to exclude animations. Oral sex when gagged, for instance.
* Yokes support - animations, offsets, items and so on.
* Armbinder
* Gag sounds are back and playing automatically when gags are equipped (can be disabled in MCM)
* Animation test module in MCM
  - Allows playing SexLab and regular animations from an easy to use menu.
  - Filters SexLab animations based on available animations.
* Lots and lots of api documentation.



5.55
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* Added a few missing animation files
* Updated config with missing animation.


5.54
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* Modders: Added a system for automatic animation selection based on actor bindings.
	Support for SexLab tag selection.
	Dynamic SexLab scene construction with multiple binding configurations.
	Animation selection helpers for playing horny, struggle and pose animations with all supported offset idle configurations.

* Modders: Renamed animations
	Renamed animations in a more consistent manner: Zap + Armb/Wri + Animation Type + Animation Index + Optionally SexLab indexing
	Examples: ZapArmbStruggle02, ZapWriHorny01, ZapArmbSkullFuck01_A1_S2

* Modders: Player control center plugin to centralize how player controls are enabled and disabled.
	See zbfPlayerControl.psc for more information.

* Modders: Added documentation for most functions. Better documentation coming as well as examples how to use the mod.

* Additional SexLab scenes added - all SexLab scenes now support armbinder and bound wrist configurations.
* Further idles are blocked by zbfEffectKeepOffsetAnim to make ZAP compatible with DD.
* Removed automatic gag sounds from all gags.
* Added keywords zbfWornBlindfold (any item that could blind the actor), zbfWornBelt (covering genitals)
* Better gag sounds (still no male gag sounds).
* Bug fix on resources (better textures, updated animation/poses).


5.53:
-------------------------------------------------------------------------------------
* Fixes to some animation files. (Bound skull fuck, Pillory sex animations).
* Verified with SL 1.57
* Gag and whip sounds now attenuate with distance.
* Added a new keyword: zbfEffectKeepOffsetAnim now intercepts jump, fall and activate animation events.
* New script: zbfPlayerControl intercepts DisablePlayerControls and EnablePlayerControls to allow mods to control the player in a centralized manner.
* New gag sound category for females
* Armbinder SexLab support (doggy style, missionary, skull fuck, lesbian)
* Boobjob animation for armbinder
* Made binding effect more reliable when NPCs are moving between game cells.

* Compatible with DD slots
** Moved wrist cuffs to item slots 59, ankle cuffs to 53. Combined now occupy 53 and 59.
** Moved chastity belts to slot 49
** Moved gags to slot 44
** Moved blindfold to slot 55, removed blindfold slot from the hoods (they now take just the head slot as expected)
** Collar stay at slot 45 (as is the case for DD).


5.52:
-------------------------------------------------------------------------------------
* Updated version reporting.
* SexLab 1.50 compatibility.
* Removed function zbfSexLab::GetAnimation. For animations from Zaz to work now, they must be registered then fetched through the SexLab get animation system.
* New tags to separate bondage configuration: SubSub (both actors are bound), DomSub (only one bound actor). All bound animations are tagged with "Bound". Pillory animations are tagged with "Pillory".


V005.51:
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* Fixed required master files (only Skyrim.esm now).


V005.5:
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* When mod is disabled, no effects are played, including mouth open effects.
* Added options to control mod behavior and free player from ai control for mods that use the built in control system.
* Script cleanup
* Upgrade should work again (no more error messages).
* Added additional checks to make sure the main quest is running properly.
* SexLab integration is fixed (v1.39b)
* Removed the animation submodule. It's becoming too large, and is rarely used (if ever).
* New animations for SexLab. Actors can now be bound during AggrDoggyStyle (female/both), AggrMissionary (female), Skull Fuck (female), Arrok Lesbian (female/both).
* Improved whip sound effects.
* SexLab configuration has moved to its own menu item.
* MCM is translated.
* Lots of new keywords added to support Devious Devices animation and poses through the ZAP framework (zbfAnimMouthXX, zbfAnimHandsXXX).
* Changed the default bound animation.
* Default bound animation can now be configured from MCM, unless there is a specific animation attached to the item worn (which overrides MCM).


V005.4:
-------------------------------------------------------------------------------------
* Regenerated behavior files with new FNIS version. Should fix animation objects.
* SexLab 1.20 compatibility
* FNIS 4.0 compatibility
* Whips and crops should be less bloody now. Slight changes to speed and damage as well.
* New function: zbfUtil.SetActorDisplayScale which sets an actors apparent size to 1.0 and returns the value needed to restore the actor to previous size.
* Setting to change decal life time in-game. Reverts after each restart.


V005.3:
-------------------------------------------------------------------------------------
* SexLab 1.20 compatibility
* FNIS 4.0 compatibility
* Whips and crops should be less bloody now. Slight changes to speed and damage as well.
* New function: zbfUtil.SetActorDisplayScale which sets an actors apparent size to 1.0 and returns the value needed to restore the actor to previous size.
* Setting to change decal life time in-game. Reverts after each restart.


V005.2:
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* Fixed AA slots for most races, humans and non-humans.
(mod) Added a blindness visual effect as an enchantment.
(mod) Added an animation repository with all animations. Use zbfUtil.GetAnim() to access.
* Removed the configuration module. Config is now baked into Zaz animation pack. SkyUI is now a dependency.
* Added SexLab animations. SexLab is still optional.
(mod) Added furniture: Rack, Wooden horse, vertical stocks, wheel (#03) and X-Cross.
(mod) Added furniture support for all static nif objects. Most of them have unfortunate collision meshes and so require a free camera to use.
* Modified zbfTestZone with new furniture. Check it out by teleporting there "coc zbfTestZone".
(mod) Added a few new animations with chains instead of animation objects and/or new poses. (ZazApcAo306-ZazApcAo315).


V005.1:
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* zbf Multi Gag tongue now has an open mouth animation.
* Added a spawnable Npc called "zbf Slave".
* Added utility functions for placing actors in preparation for the pillory animations.
* Bug: zbfGSBCuffsBlack now correctly apply the bound animation.
* zbfUtil added functions. Minor changes to some function signatures.
* Revised race compatibility for all items. If items look reasonably well, they are visible, otherwise invisible.
* Bug: Argonians and Khajiit no longer CTD when wearing "zbf blind hood". Model is replaced by vanilla hood.
* Bug: Argonians and Khajiit did not show most items. They still can not display all items, and some items may clip slightly. Most gags still don't work and most collars clip.


V005:
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* Punishment weapons are now usable by Npc during regular combat.
* Removed zbfSettingNpcUpdateInterval. Update interval now affects both player character and npcs.
* Item effects now apply updates automatically. Bound animation is only refreshed if the item has "zbfEffectRefresh" keyword attached. This keyword is useful only to modders.
* Split up enchantments between full and partial bondage to prevent eg. unequipping a gag to reset animation.
* All cuffs and wrist bonds use the new bondage enchantment instead of the partial one.
* Added function: zbfUtil.GetVersion() which returns the current version.
* Added a testing zone: zbfTestZone. "coc zbfTestZone" in the console.
* Updated script version to 5.00
* All FNIS ZaZ animations will not work on anything tagged as a child.
* Loads of Pillory 2p Animations (Have a Look at the List in the Animations folder)
* New static: Pillory02


V004:
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* Optional configuration menu (enable ZazAnimationPackConfig.esp) which requires SkyUI.
* Whips leave marks.
* Added all animation objects as statics.
* Default effect refresh timers set to 0 (disabled). This should make sure the mod clashes less with animations while still being mostly useful for the player character and npc. Timers can still be enabled through the console.
* Effects now take care not to reset properties and animations unless instructed to. This should make enabling timers less of an issue.
* Removed "loose" wrist ropes. No restraints prevent inventory access. Functionality remains for modders.
* Removed character creation overrides (femaleheadbrowschargen.tri and femaleheadbrowsrace.tri) because these files were giving some people issues.
* Added a chest with all items from this mod. Spawn by "player.placeatme XX010001" where XX is the load order of this mod.
* Renamed rope to leather binds and introduced rope bonds.
* 5 new hogtie animations with rope from hands to feet. (ZazApcAo051-ZazApcAo055)
* 5 new hanging shackle animations. (ZazApcAo301-ZazApcAo305)
* Bug: zbf Collar Ai didn't work properly
* Bug: zbf effects are now overlapping (not stacking).
