Scriptname zbfAiArmorScript extends ObjectReference  

zbfBondageShell Property zbf Auto
Actor Property PlayerRef Auto

Event OnEquipped(Actor akActor)
	If akActor == PlayerRef
		zbf.RetainAi()
	EndIf
EndEvent

Event OnUnequipped(Actor akActor)
	If akActor == PlayerRef
		zbf.ReleaseAi()
	EndIf
EndEvent
